@startuml
sprite $chess_king [48x48/16] {
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}


!define FA6_CHESS_KING(_alias) ENTITY(rectangle,black,chess_king,_alias,FA6 CHESS_KING)
!define FA6_CHESS_KING(_alias, _label) ENTITY(rectangle,black,chess_king,_label, _alias,FA6 CHESS_KING)
!define FA6_CHESS_KING(_alias, _label, _shape) ENTITY(_shape,black,chess_king,_label, _alias,FA6 CHESS_KING)
!define FA6_CHESS_KING(_alias, _label, _shape, _color) ENTITY(_shape,_color,chess_king,_label, _alias,FA6 CHESS_KING)
skinparam folderBackgroundColor<<FA6 CHESS_KING>> White
@enduml